![]() ![]() Out of these specific options we found that the zipwires get more use on a regular basis (cars don't appear on rooftops, unsurprisingly, and even then they're a little too rare and contextual for regular use), but the reality is that you should be looking further at the better options for each faction, as the entire chain of perks is laid out for you from the start. That's how to assign factions in Dying Light 2 and it is what's happening here - this area of Old Villedor will gain either a sudden increase of zipwires or car bombs for you to trigger, depending on whether you give it to the Survivors or Peacekeepers respectively. That Zone then gains certain perks depending on which side you've aligned with, and the more facilities you give them, the better those perks become, stacking on top of each other accordingly. Choosing whether the Bazaar or the PK gets the Water Tower is actually setting up a mechanic threaded throughout Dying Light 2, in which Zones of Villedor can be given to one Faction or another by activating a facility in that Zone. ![]()
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